Darkbolt (Spell)

Evocation Darkness

Level
Darkness 5
Components
V, S
Casting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)
Effect
One ray/2 levels (maximum seven rays)
Duration
Instantaneous; see text
Saving Throw
Will partial
Spell Resistance
Yes

With a quick invocation to your deity, you

call forth a nimbus of jet-black night. This

terrible radiance, laced with the will of

your deity, allows you to shoot black bolts

of power.

You unleash beams of darkness from

your open palm. You must succeed on

a ranged touch attack to strike your

target. You can hurl one bolt for every

two caster levels you have (maximum

seven bolts). You can hurl all the bolts

at once, or you can hurl one bolt per

round as a free action, starting in the

round when you cast the spell. You do

not have to hurl a bolt in every round,

but if you don’t hurl the bolt you were

entitled to in a round, it is lost. If you

hurl all the bolts at once, all your targets

must be within 60 feet of each other.

A darkbolt deals 2d8 points of damage

to a living creature, and the creature

is dazed for 1 round unless it makes a

Will save (a creature struck by multiple

bolts during the same round is dazed

for a maximum of 1 round, no matter

how many times it fails its save). An

undead creature takes no damage, but

is dazed if it fails its save.

Source: Spell Compendium